We evaluated the learning outcomes of CrowdVR 360 by comparing it with
traditional paper materials. Participants learnt about two locations: Fernando De Noranho and Mount Fuji, before being tested on what they could remember.
Participants. We recruited 20 participants (9 female, 11 male), aged 19 to
26 (mean: 22.3) from Cornell University. Almost one third of them had no previous experience in VR. Backgrounds included computer science, information science, communication and system engineering.
Materials. Panoramas and annotations were taken directly from Google Project Expeditions. Each location consisted of three distinct scenes. Each scene had three location specific annotations consisting of text and a related image. Annotations were consistent between the VR and paper versions of each location.
Procedure. The study was split into three parts: material learning, location recall and a post-test.
1. Studying Materials
Each participant viewed both locations, one in VR and one on paper.
The order with which they viewed locations and the medium with which
they viewed them was randomized for individual participants and balanced
across the study. For each location, they were instructed to learn each of
the 3 annotations as well as possible before proceeding to the next scene.
They were not allowed to go back to prior scenes in VR or on paper. Time
spent learning was tracked in both cases.
2. Spatial Recall
Participants were shown each scene again and asked to recall the location
of the annotations they had previously seen. The number of successfully
recalled locations was recorded.
3. Post-test
Participants answered three multiple-choice questions and one open-ended
question per scene, for a total of twelve questions per location. A series
of likert-scale questions followed, evaluating user experience and learning
preferences between the two media. Finally, participants were asked for
general feedback and suggestions.